Project 3
Skill: Wheel
Fragmented--Nomadic--Radicant.
Problem:
We live in a world where, Bourriaud states, we are in a condition where displacement becomes a method of depiction. We have become unrooted, Radicant, allowing our roots to take nutrients from our journeys rather than being rooted in one place or tradition. Consider how Kwon’s ideas potentially push against Bourriaud’s premise or at least express a caution.
Challenge:
Utilizing the wheel, a tool rooted in tradition, create a piece (singular, installation, site-specific, or functional) composed of fragments that has nomadic roots, either conceptually, or physically (or both).
The successful project operates in the following ways:
Composed of fragments, the piece operates fully as a whole. The piece engages the viewer in a conversation about some or all of the following: cultural orientation-considering tradition, globalization, or cultural exchange, site orientation- considering space, temporality, and the ability to be re-oriented, or situation--considering viewer engagement through interaction with object(s), site, and each other.
Details: Define the details of the project. Take the content beyond the initial project guidelines.
This blog is the documentation of the summer graduate level ceramics class at SUNY New Paltz: Ceramics 1, 2, 3 and 4. Information about the course, assignments, and other information can be found here.
Thursday, July 22, 2010
Sunday, July 18, 2010
Design for the Other 90 Percent
“The majority of the world’s designers focus all their efforts on developing products and services exclusively for the richest 10% of the world’s customers. Nothing less than a revolution in design is needed to reach the other 90%.”
—Dr. Paul Polak, International Development Enterprises
Design for the Other 90 Percent!
—Dr. Paul Polak, International Development Enterprises
Design for the Other 90 Percent!
Here is a link to the Tate's website on Altermodern. I will give you the article from the catalog tomorrow.
We will also be reading excerpts from the catalog for The Margins: A Theory of Resistance in Contemporary Ceramics. Once again, I will give you this article tomorrow.
We will also be reading excerpts from the catalog for The Margins: A Theory of Resistance in Contemporary Ceramics. Once again, I will give you this article tomorrow.
Wednesday, July 14, 2010
Project Two
Project Two
Skill: Slip Casting
Rethinking It.
Problem:
Define a problem in one of two spheres:
Design: Design Problems: define a design problem, either one that has seemingly never been successfully addressed or one that has never been attempted. Look at the possibilities of changing a users behavior in this project. Make at least 5 successful objects.
Sculpture: Social Issues: define a problem in society that concerns you. Using multiples, create a piece that asks viewers to challenge assumptions and rethink the issue. At least 5 pieces need to be used.
Challenge:
How do you create a functional object that people want to use, understand how to use, and inspires rethinking an old behavior or creating a new behavior?
How do you make a work that inspires viewers to question what they think they know?
The successful project operates in the following ways:
1. The objects inspires a user to engage in a new behavior or modify an old behavior.
The objects engage with the viewer in a way that challenges the viewer to reevaluate their assumptions.
Details: Define the details of the project. Take the content beyond the initial project guidelines.
Skill: Slip Casting
Rethinking It.
Problem:
Define a problem in one of two spheres:
Design: Design Problems: define a design problem, either one that has seemingly never been successfully addressed or one that has never been attempted. Look at the possibilities of changing a users behavior in this project. Make at least 5 successful objects.
Sculpture: Social Issues: define a problem in society that concerns you. Using multiples, create a piece that asks viewers to challenge assumptions and rethink the issue. At least 5 pieces need to be used.
Challenge:
How do you create a functional object that people want to use, understand how to use, and inspires rethinking an old behavior or creating a new behavior?
How do you make a work that inspires viewers to question what they think they know?
The successful project operates in the following ways:
1. The objects inspires a user to engage in a new behavior or modify an old behavior.
The objects engage with the viewer in a way that challenges the viewer to reevaluate their assumptions.
Details: Define the details of the project. Take the content beyond the initial project guidelines.
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